Papers
Academic research and technical papers on Generative UI
Cases
Real-world products and applications using Generative UI
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Latest Resources
Harness4GenUI 2026: Engineering Foundations for Generative UI
Official ASE 2026 workshop dedicated to the software-engineering foundations of Generative UI. Harness4GenUI frames dynamic interfaces as runtime systems and organizes work around stable context models, UI schemas, rendering contracts, testing, observability, safety, and governance rather than generation quality alone.
EvoGenUI-Bench: Evaluating Multi-Turn Generative UI Assistants
August 2026 benchmark testing whether LLM assistants can maintain one executable web interface as user requirements evolve. EvoGenUI-Bench contains 150 five-turn tasks across information presentation, stateful interaction, and tool-grounded external state, with browser-based evaluation over screenshots, DOM and source evidence, actor traces, and runtime logs.
Maru: Information Architecture for Aligned, Persistent Generative UI
August 2026 HCI paper introducing information architecture as shared state for Generative UI. Maru captures how users partition, order, name, and prioritize information, turns those choices into persistent rules, and applies them across successive interface generations instead of rebuilding structure from each prompt.
SchemaGUI: A Schema-Driven Benchmark for Controllable GUI Generation
August 2026 benchmark for evaluating LLM-generated interfaces with deterministic annotations instead of noisy human labels. SchemaGUI synthesizes bilingual instructions and function-call references from parameterized UI schemas, then measures feasibility, geometry, and layout complexity across six scenarios and five models.
RAGE-Vis: A Relation-Aware Generative Editing Interface for Chart Editing
ChinaVis 2026 paper introducing a Generative UI for natural-language chart editing. RAGE-Vis turns bitmap charts into editable parameterized representations, parses composite requests, and generates hierarchical panels with coordinated global and local controls for underspecified editing intents.
LEGOUI: Designing with UI-DSL Bricks for Transparent, Controllable Generation
August 2026 HCI paper introducing a staged Generative UI framework for early design ideation. LEGOUI records prompt-derived and model-inferred decisions in a provenance-aware UI DSL, lets users accept, reject, or add decisions across layout, interaction, relation, and style stages, and renders from the evolving specification.
ggui: A Generative Interface Runtime over MCP
Apache-2.0 protocol and reference runtime for generating ephemeral, interactive interfaces from natural-language agent requests over MCP. ggui includes a self-hosted server, schema-negotiated render contracts, MCP Apps host helpers, bidirectional user events, reusable blueprints and gadgets, and runnable integrations for Claude, OpenAI Agents SDK, and Google ADK.
moi: An Agent-Generated Personal Software Workspace
Source-available local workspace where AI agents build and reshape persistent UI around a user's project. moi gives Claude Code, Codex, OpenClaw, and Hermes a skill-driven interface for creating live widgets, dashboards, canvases, and full views wired to files, commands, APIs, databases, and MCP servers, with the generated software stored in the workspace filesystem.
dsh-genui: Streaming Interactive UI for DeepSeek Harness
Open-source DeepSeek Harness plugin that turns structured `dsh-ui` fences into interactive interface elements streamed inside assistant replies. It provides more than 30 whitelisted components, bidirectional actions, persistent panels, local form and quiz behavior, accessibility support, and guarded rendering without allowing arbitrary HTML or scripts.