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ControlAnything: Generative UI and On-Demand Device Integration in Mixed Reality

Bektur Ryskeldiev
2026-11-05

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November 2026 preprint generating both spatial controls and the connector code for physical devices when a Quest 3 wearer requests them. A coding agent tests connections over hand-written MIDI, Bluetooth, and key-press transports, then returns AR widgets, a per-frame hand program, or both.

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Generating Controls and Their Connections:

1. Bound outputs: Generated widgets invoke actions declared by a running device connector
2. Local interaction: Hand programs execute every frame without further model calls; runtime checks constrain their outputs
3. Measured setup: Nine of ten requests reached ready in one author-operated session; median setup was 32.5 seconds, excluding speech transcription
4. Research boundary: Readiness establishes transport acknowledgements, not measured physical effects; targets used prior device knowledge and prepared transports, and laptop connectors are not sandboxed

[Author's code, emulator, and recorded demonstrations](https://github.com/Apolotary/controlanything).

Tags

generative-uimixed-realitydevice-integrationhand-trackingruntime-ui
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Interface Quilt: Modifying Applications with Computer Use Agents and Generative UI

November 2026 preprint from Autodesk Research combining computer-use agents and GenUI to build persistent interface patches over existing applications. It recovers controls from rendered pixels, generates new interaction surfaces, and synchronizes them with the underlying app without requiring source code, APIs, or accessibility data.

generative-uicomputer-use-agentsinterface-patches
рд▓реЗрдЦрдХ Qiu L. et al. ┬╖ 2026-11-01
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ABRA: Agent-Bound UI for Human-Agent Communication beyond Chat with Reusable Views

October 2026 EMNLP system demonstration separating reusable graph, table, text, and display views from task-specific interaction meanings. ABRA publishes these bindings as shared canvas state so users and other agents can inspect and invoke task-specific actions.

generative-uishared-canvasesinteraction-semantics
рд▓реЗрдЦрдХ Kim S. G. and Kim H. ┬╖ 2026-10-22
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Inflak: A Unified Orchestration Architecture for Human-Agent Interaction

October 2026 paper separating runtime human-agent interaction into routing, planning, design, and rendering. Inflak implements these layers as composable agent skills, letting task state determine when to request input and which generated interface to present.

generative-uiinteraction-orchestrationagent-skills
рд▓реЗрдЦрдХ Gao L. et al. ┬╖ 2026-10-15
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